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Attack

Before Attack​

  • You will have 3 hours (5pm to 8pm) to plan, strategize and execute your attack on the opponent.

  • The earlier you attack, the more are choices for you to attack the opponent.

note

Attacking a higher-rated player gives you more rating compared to a low-rated player for the same attack score.

While Attacking​

  • To start attacking, you will have to plan a path in the selected opponent's base and place EMPs such that they destroy the most number of opponent's robots.

Attacker Path

  • You can peek at a building's description by clicking on the building using the Move Tool for defense.

  • You will have to fix the execution time for each EMP.

  • The EMP time shown on the screen is the offset from the time the attacker got there; i.e if the EMP time you set is 00:06 then the EMP will blast 6 minutes after the attacker has planted the EMP(i.e after the attacker has moved three blocks). The actual time can be found in the Attack Path drop-down menu.

EMP Menu

note

If the EMP time is 00:00 then the EMP blasts immediately after the attacker has planted the EMP and the attacker will be immediately destroyed!

  • After placing EMPs on the path, the attacker will have to set its time of execution.

Hints for attacking​

  • A robot's chance of going to a building directly depends upon the busy hours of the building, and inversely depends upon its distance to this building.

  • Look at the description of each building to know when it will be busy. You can expect the robots nearby to have a greater chance of coming here at that time.

  • Look at the layout of roads along with the busy timings of the buildings to determine where the traffic will be high and place EMPs there.

  • Place your attacker and set the EMP timing wisely. If an attacker is within the blast radius of an EMP during the blast time, it gets destroyed immediately by the blast.

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